Tag Archives: WebGL

Improvements in Google Chrome webgl for HTML5

Chromium Blog Over the last few months, we’ve made a lot of progress using graphics hardware (commonly referred to as the GPU) to make Chrome faster and more power-efficient. … … so we expect most content to continue to function normally for Google Chrome users with out-of-date drivers — albeit, without the same performance you [...]

WebGL have and have nots

WebGl is supported in the current beta versions of Chrome and Firefox. Most people who want to get started using webgl can. learningwebgl.com has a step by step process. Chrome’s beta version installs in a sub directory and does not change or use your current non beta version of chrome. Firefox or minefield from the [...]

OnePixelAhead’s look at pre3d 3-d JavaScript engine

See example at Onepixelahead I’ve not looked at this engine because Opengl, Webgl open the doors to have the processing done on the video card. However if you do not need real time animation then javascript is fully able to render 3D using Canvas or in IE 6 VML. points are created with 3 data [...]

Understanding Shadows in a virtual 3d world

The quick and short explanation of how shadows are generally created in a virtual 3d world; Look at the light source in the same way you look at the camera view. Whatever is visible to a camera from the light source is lightened  whatever is invisible is left in a shadow. The amount of lightening [...]

OpenGL, WebGL and emerging 3d web graphics

If one goes back a ways one will find DirectX <OBJECT ID=”DAControl” STYLE=”width:320;height:300″ CLASSID=”CLSID:69AD90EF-1C20-11d1-8801-00C04FC29D46″> </OBJECT> This object API was limited to windows systems which have installed the object. Gave limited support for a 3d image. .x file format. The file format and the API gave little support for animation.  Apart from rotations. OpenGL is different [...]

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